
About the PSX Ghost 3D model
PSX Ghost is a very low-poly ghost model with 818 triangles and 963 vertices. It measures 11.16 × 12.43 × 7.95 m in real-world units and uses 1 texture and 1 material, all packed into one 24 KB .glb file.
It is model 8 of 11 in the Ghosts collection, so it shares a scale and art style with the rest of that set — you can mix them in one scene or download the whole collection as a single pack.
It is a static (unrigged) mesh, ready to place in a scene as-is in Blender, Unity, Unreal, Godot, three.js or Babylon.js.
At this triangle count it suits mobile games, WebGL pages and scenes that place hundreds of copies. Typical uses: horror games, Halloween scenes, haunted-house levels, spooky AR filters.
Created by petya-petyavich and shared under CC BY 4.0: free for personal and commercial projects as long as you credit the author.
PSX Ghost: common questions
- Is the PSX Ghost 3D model free for commercial use?
- Yes. It is licensed under CC BY 4.0, which allows commercial use when you credit petya-petyavich.
- What file format is PSX Ghost in?
- A single glTF 2.0 binary (.glb) file of 24 KB with the mesh and textures embedded. Blender, Unity, Unreal, Godot, three.js and most 3D apps open it directly.
- How many polygons does PSX Ghost have?
- 818 triangles and 963 vertices, which makes it a very low-poly model.
- Is PSX Ghost rigged or animated?
- No, it is a static mesh. You can still place, scale and recolour it, or add your own rig in Blender.




